You can download Level57Maker right here (75k). Unzip all in 1 work folder
new version 1.3 using color resampling for better results
You are using this freeware tool at your own responsibility !
Backup your map folder before using this tool !
Level57Maker will overwrite level 5 to level 7 .bin files !
| select the region by name of the current level 4 maps and click on Generate .bin to start the generation of the .bin files. A message box will inform about the number of level 4 files processed and a second message is shown at the termination of the generation.
If you click on a level 5 map picture only then a overview map of level 5 resolution is produced that will show the current location of high resolution megatiles inside the region then most of the new region are incomplete.
The palette selection is used at map creation only. Selecting the wrong palette gives a bad colored map.
The selection by names will set the correct values for the palette and the bottom left / upper right megatile name. The selected range must be in steps of 8 that's why for Sanfrancisco we have aaaa to apap (and not aaaa to aiak).
If you are building a new region then do not select a name but set the range for your region size but using multiple of 8 ! All missed level 4 files are replaced by the blank tile during generation, so level 4 can be incomplete and generation will work anyway.
Minimal requirements in the work folder are l4blank.bin and Level57Maker.exe, then you can generate an useless, large blank area just to make a test.
UK-South region, the largest ever made 40 x 24 megatiles|
The blank border of 2 megatiles is to simulate the Northsea and the Atlantic without hills at the horizon.
|UK-London region, the second project 16 x 24 megatiles|
|Swizerland region, the first project 16 x 24 megatiles|
|Seattle region, the FU3 original 10 x 10 megatiles|
|Sanfrancisco region, the FU2 original 10 x 11 megatiles|
Information: André Meystre
back to FU3 Terrain Workshop next to FLED Book Mark Manager